

The only thing that I found annoying was that when you do your jump attack you need to land exactly “on the centre” of the enemy. I’ve read that some players think that Mickey moves slow but I did not have that impression or it just didn’t bother me. The controls are simple and responsive like most 2D side scrollers. Three attacks seem much but the levels are so designed that they all have their uses. The first two are close range, the last one is ranged. Mickey has three attacks a classic jump attack, a spinning attack and a paint brush attack. You need to fight your way through enemies, jump platforms and finish a level to get to the next one. It’s incredibly well produced and has some very catchy tunes. At first I thought it was ‘too good’ and didn’t fit the 2D graphics but after 20 minutes I was completely hooked. The soundtrack is an actual orchestral score. The background music is what gives this game something extra. Sounds like jumping, picking up items, using your paintbrush or enemies getting killed are what you could expect from any platformer: decent and never annoying. The voice acting is limited to a few words or some trademark noises the characters make. Overall, it does have a lot of Disney and retro game charm so it’s definitely not dissapointing.

#Mickey mouse castle of illusion nintendo switch full
I think they didn’t opt for full motion graphics to keep true to that classic 2D platformer feel. It’s the same with the intro of the game: static drawings with subtitles. When you are not inside a level, for instance when you interact with the characters you rescued, the images you see are again ordinary static drawings that change occasionally with the dialog, just like a visual novel. The sprites of the characters are quite rough and not so fluent in their motion. The backgrounds are beautifully drawn but completely static. It’s a spiritual succesor to the Mega Drive / Genesis classic “Castle of Illusion Starring Mickey Mouse”: It’s a 2D platformer and you’ll have to fight Mizrabel to get Minnie back, just like in Castle of Illusion. The game is not like the Epic Mickey games on the console even though it says “Epic Mickey” in big letters on the game case. Our hero sets out to get Minnie back, save his friends and teach Mizrabel a lesson she won’t forget. He says that the witch Mizrabel’s castle appeared in Wasteland and that a bunch of famous Disney characters are trapped inside, including Minnie Mouse. It begins with Oswald the Lucky Rabbit who appears in Mickey’s television set. This time on the Nintendo 3DS in a 2D side scroller. The iconic mouse is back with a new adventure. In between adventures, players can develop their own fortress by taking a small fort and expanding it into a thriving castle.Who’s the leader of the club that’s made for you and me? M-I-C-K-E-Y M-O-U-S-E! Hey there! Hi there! Ho there! You’re as welcome as can be! M-I-C-K-E-Y M-O-U-S-E!.Players will adventure through game levels based on animated Disney films such as Peter Pan and Aladdin, as well as interact with beloved Disney characters.Players will engage in epic boss battles with familiar Disney villains using attacks involving the power of illusions to surprise players.Players will utilize the core “Disney Epic Mickey” gameplay mechanic of paint and thinner while playing as Mickey Mouse in an attempt to save classic Disney Toon characters.Utilizing the game’s unparalleled dual screen integration, players will then move their creations to the top screen where they are further transformed into beautiful, fully realized objects that pop off the screen in stunning 3D. Disney Epic Mickey: Power Of Illusion offers a special drawing and painting function that will allow players to create an interactive world by using the stylus to draw objects in the bottom screen that magically transform into classic Disney-style 2D illustrations.
